![]() Slice and Dice coming back is probably good for the overall goal of “feel like rogues” as the ability has been so iconic for so long, and it ends up with a lot of internal synergy. They do add a lot of flavor for rogues to feel “like rogues” and less like the individual specs they end up choosing for what it’s worth, but having to reapply poisons once an hour isn’t really my favourite thing to be doing. Poisons are pretty boring in terms of “what they add to the actual rotation” because all they really are is just a buff you apply once an hour for some random procs at damage. The general changes made towards rogues feeling a lot more connected as a class by adding poisons, slice and dice, shiv, and making pickpocketing more important I think are overall great. : Slootbag’s Ion Shadowlands Alpha Interview The feels like an interesting place to complement the change. In a world with fewer never-ending grinds, such as AP, I’d welcome the return of some maintenance grinds to keep your character’s power up. I’m always partial to picking pockets! is a really flavorful ability that has been hard to do something impactful with. Either way, I welcome more situational tools. ![]() It remains to be seen if it’s going to only be utility poisons like in MoP or if it’s going to become more of a damaging move again. returning more similar to its MoP version but as it seems now with a vastly reduced pool of utility poisons to utilize. Poisons to me feel very thematic to the rogue class, I’m glad to see them return. Would really like to see some improvements to Evasion as a skill for the vast majority of PvE situations where Dodge does nothing.īreaking up the spells into leveling upgrades is a great change for new Rogues! However there are some notes in the overview about changes to Pickpocket which could augment Crimson Vial, so will wait to pass judgement! Despite “conventional wisdom,” Rogue personals are actually very limited right now without Elusiveness. Slice and Dice and Poisons for all is exciting!Ĭoncerned about the significant Crimson Vial heal reduction. Pick Pocket will frequently uncover new ingredients that can be mixed into their Crimson Vial, augmenting its power the next time the Rogue drinks it. The lost art of a well-placed Shiv in a target’s side allows a concentrated version of poison to infect the target for a short duration. Assassins teach the basics of Poisons, allowing Subtlety and Outlaw to once again coat their blades with Instant, Crippling, and Numbing Poisons. The three specializations of Rogues share the teachings they’ve learned while mastering their vicious skills. ![]() For Shadowlands, we’re working to correct this problem by restoring many iconic Rogue traits to the base class, while preserving much of what’s novel about each specialization. This resulted in us dividing up much of the core Rogue kit amongst the three specializations, making each feel a bit thinner than before. But, during the development of Legion, we felt a need to distinguish each of the specs from each other and give them a unique identity. Throughout WoW’s history, Rogues have always had a broad utility toolkit for damage, control and survivability. Part One: General Rogue Updatesīlizzard announced these in this post: Shadowlands Class Updates.įor reference, Wowhead’s datamining is here: New Class Abilities and Class Changes – Shadowlands Alpha Build 9.8. Remember, this is Alpha, nothing is set in stone so don’t be surprised if some of these details change. We have gathered a few rogues here to talk about their thoughts on what we are learning. Shadowlands Alpha is here and along with it Blizzard is sharing information on what we can expect to see in the next expansion.
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